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Book Title: Star Wars: The Hunt For Aurra Sing|
The author of the book: Timothy Truman
Edition: Titan Books (UK)
Date of issue: August 1st 2002
ISBN 13: 9781840234473
City - Country: No data
Loaded: 2735 times
Reader ratings: 6.1
Format files: PDF
The size of the: 25.72 MB
Read full description of the books:
Star Wars Legends Project #76
Background: The Hunt for Aurra Sing was released in 4 issues from March to June 2001. The trade paperback came out in July of 2002. It was written by Timothy Truman and drawn by Davide Fabbri. Truman wrote a number of issues in the Republic series, as well as a ton of Conan comics (among a variety of other work). Fabbri has a few dozen Star Wars comics to his name, along with a scattering of other work, including Victorian Undead, which pits Sherlock Holmes against a zombie outbreak.
The Hunt for Aurra Sing is set 30 years before the Battle of Yavin. Quite a few Jedi make at least an appearance, but the main characters are Ki-Adi-Mundi, his padawan A'Sharad Hett, Adi Gallia, and the Dark Woman. Well, and Aurra Sing, of course.
Summary: The Jedi have long had reason to be concerned about Jedi-trained bounty hunter Aurra Sing, but matters come to a head when she murders two Jedi on Coruscant itself. With no shortage of volunteers to go after her, the Jedi form a task force to hunt Sing down and bring her to justice. But she is a formidable opponent, and more than capable of turning the hunters into the hunted.
Review: This should be a much better story than it is. It features the return of a well-designed and compelling villain who has grown to become the primary antagonist of her own story. It has more of the fantastic Tusken Jedi A'Sharad Hett. The title promises danger, action, excitement, and a consequential outcome . . . and doesn't entirely fail to deliver most of those things. But the story is hampered by a few problematic factors. Most of these factors are directly related to Aurra Sing herself: She's way too good, she's way too mysterious, and ultimately this doesn't go anywhere even though it clearly ought to.
Now, the matter of her skill is a fine line to walk, because if she isn't exceptionally dangerous, even to a Jedi, then there is no tension . . . But she defeats too many Jedi with too much ease to make sense. She's always a step ahead, and always more skilled in combat. The former is a good trait (but as always, it relies on the limitations of the Jedi's Force powers to fluctuate according to the needs of the plot), but the latter isn't so much. What makes even less sense is that we see her take down two Jedi and a padawan with ease at the beginning of this story, and what does the Jedi Council send out after her? Two Jedi and a padawan. Um . . . How about making that team a little larger? And while we're ragging on the Council and their poor decisions: They refuse to allow the Dark Woman to join the team because she trained Sing so she could be emotionally compromised or whatever. Nevermind that she's exceptionally-skilled and her knowledge of the target would be a huge asset. But okay, I could buy that reasoning, I guess . . . Except then they turn around and send Hett along, even though Sing murdered his father. Come on, guys, how about a little basic consistency?
The story also fails to deliver on what should be its most basic promise. We've been teased several times with Aurra's past, her hatred of the Jedi and her status as a former pupil. This is where we need to learn more about that . . . What happened between her and the Order that not only caused this rift, but made her hate the Jedi enough to hunt and kill them for sport? And we don't get any of that at all, just more teasing, even though there are several obvious opportunities for this to come up naturally within the context of the story. This is not how you make a villain more interesting. We know nothing about Aurra at the end of this story that we didn't know at the beginning.
Finally, there is no payoff. The set-up is fine, but the climax is rushed and weak. It just kind of fizzles out and stops. Without going too heavily into spoilers, there is a hunt for Aurra Sing as promised, but it is not concluded successfully. And that's just the end of it, apparently. She has murdered several Jedi and the Jedi finally decide they have to do something about it, so they track her down and then she gets away and then that's it. Hunt over. Wait, what?!
Nevertheless, there is still some great action and cool character work in this story, particularly with the ongoing development of Hett's character (can't get enough of him, can't wait for more). It's not a total failure as entertainment, but it could have been so much more.
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Read information about the authorTimothy Truman is an American writer, artist and musician. He is best known for his stories and Wild West-style comic book art, and in particular, for his work on Grimjack (with John Ostrander), Scout, and the reinvention of Jonah Hex, with Joe R. Lansdale. Truman is currently writing Conan and is an instructor at the Pennsylvania College of Art and Design.
Truman's first professional comics work was Grimjack with writer John Ostrander, for the independent comics company First Comics. Grimjack first appeared in Starslayer #10 in November 1983, before moving to his own series after issue #18 in 1984, and continued for 81 issues. Along with being a fan favorite and often imitated character, Grimjack almost single-handedly defined the "grim and gritty" action comic character archetype.
Truman has been continuously creative for more than 20 years, displaying his pulp sensitivities in his writing. In 1985, he created Scout, which was followed by Scout: War Shaman, a futuristic western. A year later, he relaunched the Hillman characters Airboy and The Heap for Eclipse Comics. He also developed The Prowler, a Shadow type character, and adapted The Spider for Eclipse. In 1991, at DC Comics he created Hawkworld, a reinvention of Hawkman. With author Joe R. Lansdale, he reinterpreted Jonah Hex as a horror western. In it, their creation of villain Edgar Autumn elicited a complaint from musician Edgar Winter.
Truman was chosen by Dark Horse Comics to illustrate a newly completed Tarzan novel and wrote a story arc for the comic book. He also wrote virtually the entire run of Turok: Dinosaur Hunter for Valiant Comics, after David Michelinie launched the book with its first three-issue story arc and subsequently departed the series. For the defunct SF imprint of DC, Helix, he created The Black Lamb. He also worked on a typical pulp adventure Guns of the Dragon, featuring Enemy Ace and Bat Lash; and wrote Star Wars at Dark Horse Comics. While at Dark Horse Comics, he took over the writing of Conan from Kurt Busiek in 2006, and after that series ended he started Conan The Cimmerian.
Truman's startling work, Simon Girty, Renegade was a two-volume black and white graphic novel that translated the horrors and triumphs of the American settler's western frontier in a fresh, interesting light. In bold, black and white use of positive and negative space, Truman appealed to both young and old audiences in West Virginia and Pennsylvania. It was especially important for West Virginians that had been struggling against novelist Zane Grey's portrayal of Lewis Wetzel in an overly romanticized, florid light. Truman himself is an avid historian who dislikes nothing more than to see a drawing of a war using the wrong weaponry, and the second volume of his two-volume series on Simon Girty was devoted to the errors caught in his first volume.
Tecumseh! a graphic novel based on the West Virginia Outdoor Theater, is a colored graphic novel that shows the play from beginning to end. It renewed interest in the warrior in Appalachia. When asked why he used "Tecumseh" instead of "Tecumtheh" he explained he didn't want to explain to the mainstream audience the variance in spelling — the movement on pronunciation began with General William Tecumseh Sherman who came from a family that wanted to commemorate the warrior, but felt the lisping "Tecumtheh" would be unmanly.
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